CLXDAT

         This address reads (and clears) the collision detection reg. The bit
         assignments are below

Note: Playfield 1 is all odd numbered enabled bit planes. Playfield 2 is all even numbred enabled bit planes.
+------+----------------------------------------+ | BIT# | COLLISIONS REGISTERED | +------+----------------------------------------+ | 15 | not used | | 14 | Sprite 4 (or 5) to Sprite 6 (or 7) | | 13 | Sprite 2 (or 3) to Sprite 6 (or 7) | | 12 | Sprite 2 (or 3) to Sprite 4 (or 5) | | 11 | Sprite 0 (or 1) to Sprite 6 (or 7) | | 10 | Sprite 0 (or 1) to Sprite 4 (or 5) | | 09 | Sprite 0 (or 1) to Sprite 2 (or 3) | | 08 | Playfield 2 to Sprite 6 (or 7) | | 07 | Playfield 2 to Sprite 4 (or 5) | | 06 | Playfield 2 to Sprite 2 (or 3) | | 05 | Playfield 2 to Sprite 0 (or 1) | | 04 | Playfield 1 to Sprite 6 (or 7) | | 03 | Playfield 1 to Sprite 4 (or 5) | | 02 | Playfield 1 to Sprite 2 (or 3) | | 01 | Playfield 1 to Sprite 0 (or 1) | | 00 | Playfield 1 to Playfield 2 | +------+----------------------------------------+
Interesting links: