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|
BPLCON2
+------+----------+--------------------------------------------------------+
| BIT# | BPLCON2 | DESCRIPTION |
+------+----------+--------------------------------------------------------+
| 15 | X | don`t care- but drive to 0 for upward compatibility! |
| 14 | ZDBPSEL2 | 3 bit field which selects which bitplane is to be used |
| | | for ZD when ZDBBPEN is set- 000 selects BB1 and 111 |
| | | selects BP8. |
| 13 | ZDBPSEL1 | |
| 12 | ZDBPSEL0 | |
| 11 | ZDBPEN | Causes ZD pin to mirror bitplane selected by ZDBPSELx |
| | | bits. This does not disable the ZD mode defined by |
| | | ZDCTEN, but rather is "ored" with it. |
| 10 | ZDCTEN | Causes ZD pin to mirror bit #15 of the active entry in |
| | | high color table. When ZDCTEN is reset ZD reverts to |
| | | mirroring color (0). |
| 09 | KILLEHB | Disables extra half brite mode. |
| 08 | RDRAM=0 | Causes color table address to read the color table |
| | | instead of writing to it. |
| 07 | SOGEN=0 | When set causes SOG output pin to go high |
| 06 | PF2PRI | Gives playfield 2 priority over playfield 1. |
| 05 | PF2P2 | Playfield 2 priority code (with resp. to sprites). |
| 04 | PF2P1 | |
| 03 | PF2P0 | |
| 02 | PF1P2 | Playfield 1 priority code (with resp. to sprites). |
| 01 | PF1P1 | |
| 00 | PF1P0 | |
+------+----------+--------------------------------------------------------+
|