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CLXDAT
This address reads (and clears) the collision detection reg. The bit
assignments are below
Note: Playfield 1 is all odd numbered enabled bit planes.
Playfield 2 is all even numbred enabled bit planes.
+------+----------------------------------------+
| BIT# | COLLISIONS REGISTERED |
+------+----------------------------------------+
| 15 | not used |
| 14 | Sprite 4 (or 5) to Sprite 6 (or 7) |
| 13 | Sprite 2 (or 3) to Sprite 6 (or 7) |
| 12 | Sprite 2 (or 3) to Sprite 4 (or 5) |
| 11 | Sprite 0 (or 1) to Sprite 6 (or 7) |
| 10 | Sprite 0 (or 1) to Sprite 4 (or 5) |
| 09 | Sprite 0 (or 1) to Sprite 2 (or 3) |
| 08 | Playfield 2 to Sprite 6 (or 7) |
| 07 | Playfield 2 to Sprite 4 (or 5) |
| 06 | Playfield 2 to Sprite 2 (or 3) |
| 05 | Playfield 2 to Sprite 0 (or 1) |
| 04 | Playfield 1 to Sprite 6 (or 7) |
| 03 | Playfield 1 to Sprite 4 (or 5) |
| 02 | Playfield 1 to Sprite 2 (or 3) |
| 01 | Playfield 1 to Sprite 0 (or 1) |
| 00 | Playfield 1 to Playfield 2 |
+------+----------------------------------------+
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